Bone Hunter is a Game Capstone team project at ArtCenter that I worked on as one of the art leads and concept designers. It is a 2D side-scrolling platformer action RPG game in a medieval fantasy-devastated world.
I took part in designing the initial art bible, character and enemy concepts, helping to animate in-game animations, story-telling animatics, game trailers, and poster. I was also responsible for assigning tasks and schedule to a part of the art team, and provided supportive help for other team members where needed. 
For more details of the game:
https://bonehunter.framer.website/
A quick glimpse at the gameplay of the game:
The following are some of the early exploration concept designs, poster, and other assets I did for the game

You may also like

Back to Top